The launch arsenal, in confirmed numbers
The official multiplayer blog confirms the shape of the arsenal:
- 33 weapons at launch: 24 primary, 8 secondary, 1 melee
- 500+ standard attachments
- 28 Apex Attachments, which do not occupy attachment slots
- 9 tactical, 11 lethal equipment
- Named Apex examples from official materials: the M4 "Hurricane", Kastov 762 "ARC", ISO Nightshade "Hunter"
For comparison, the beta carried 22 weapons and 19 Apex attachments, a subset of the launch list. A note on a widespread error: some coverage reported "19 weapons in the beta", which is wrong; the official blog lists 22 weapons and separately 19 Apex attachments.
Gunny: describe a range, get a build
Gunny is the attachment optimizer. Tell it short, medium or long range, and it fits a working build from the attachment pool. It is the answer to the 500+ attachment wall, and the reason Apex Attachments can exist outside the slot economy.
Why there are no tier lists here yet
A weapon tier list needs a live game: real TTK at real latency on real maps. Nothing official publishes weapon stats pre-launch, and we do not republish datamines as fact. After October 23 this page becomes the per-weapon library: stats as measured, unlock levels as encountered, and each entry labelled by patch. The multiplayer systems these weapons plug into. What the beta already told us about balance. Where the numbers will be listed once official.